Invisible Stalker
Source: D&D 5.2 SRD Monsters
Large Elemental, Neutral
- AC 14
- Initiative +7 (22)
- HP 97 (13d10 + 26)
- Speed 50 ft., Fly 50 ft. (hover)
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 16 | 19 | 14 | 10 | 15 | 11 |
| Modifier | +3 | +4 | +2 | +0 | +2 | +0 |
| Saving Throw | +3 | +4 | +2 | +0 | +2 | +0 |
- Skills Perception +8, Stealth +10
- Resistances Bludgeoning, Piercing, Slashing
- Immunities Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Senses Darkvision 60 ft.; Passive Perception 18
- Languages Common, Primordial (Auran)
- CR 6 (XP 2,300; PB +3)
Traits
Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Invisibility. The stalker has the Invisible condition.
Actions
Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.