Ice Mephit
Source: D&D 5.2 SRD Monsters
Small Elemental, Neutral Evil
- AC 11
- Initiative +1 (11)
- HP 21 (6d6)
- Speed 30 ft., Fly 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 7 | 13 | 10 | 9 | 11 | 12 |
| Modifier | -2 | +1 | +0 | -1 | +0 | +1 |
| Saving Throw | -2 | +1 | +0 | -1 | +0 | +1 |
- Skills Perception +2, Stealth +3
- Vulnerabilities Fire
- Immunities Cold, Poison; Exhaustion, Poisoned
- Senses Darkvision 60 ft.; Passive Perception 12
- Languages Primordial (Aquan, Auran)
- CR 1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.