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D&D 5.2 SRD Monsters

Notebook owner: your5e.

Ice Mephit

Source: D&D 5.2 SRD Monsters

Small Elemental, Neutral Evil

  • AC 11
  • Initiative +1 (11)
  • HP 21 (6d6)
  • Speed 30 ft., Fly 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 7 13 10 9 11 12
Modifier -2 +1 +0 -1 +0 +1
Saving Throw -2 +1 +0 -1 +0 +1

Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.