Hobgoblin Warrior
Source: D&D 5.2 SRD Monsters
Medium Fey (Goblinoid), Lawful Evil
- AC 18
- Initiative +3 (13)
- HP 11 (2d8 + 2)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 13 | 12 | 12 | 10 | 10 | 9 |
| Modifier | +1 | +1 | +1 | +0 | +0 | -1 |
| Saving Throw | +1 | +1 | +1 | +0 | +0 | -1 |
- Gear Half Plate Armor, Longbow, Longsword, Shield
- Senses Darkvision 60 ft.; Passive Perception 10
- Languages Common, Goblin
- CR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.