Hill Giant
Source: D&D 5.2 SRD Monsters
Huge Giant, Chaotic Evil
- AC 13
- Initiative +2 (12)
- HP 105 (10d12 + 40)
- Speed 40 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 21 | 8 | 19 | 5 | 9 | 6 |
| Modifier | +5 | -1 | +4 | -3 | -1 | -2 |
| Saving Throw | +5 | -1 | +4 | -3 | -1 | -2 |
- Skills Perception +2
- Senses Passive Perception 12
- Languages Giant
- CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.