Guard Captain
Source: D&D 5.2 SRD Monsters
Medium or Small Humanoid, Neutral
- AC 18
- Initiative +4 (14)
- HP 75 (10d8 + 30)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 18 | 14 | 16 | 12 | 14 | 13 |
| Modifier | +4 | +2 | +3 | +1 | +2 | +1 |
| Saving Throw | +4 | +2 | +3 | +1 | +2 | +1 |
- Skills Athletics +6, Perception +4
- Gear Breastplate, Javelins (6), Longsword, Shield
- Senses Passive Perception 14
- Languages Common
- CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.
Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.
Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.