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D&D 5.2 SRD Monsters

Notebook owner: your5e.

Guard Captain

Source: D&D 5.2 SRD Monsters

Medium or Small Humanoid, Neutral

  • AC 18
  • Initiative +4 (14)
  • HP 75 (10d8 + 30)
  • Speed 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 18 14 16 12 14 13
Modifier +4 +2 +3 +1 +2 +1
Saving Throw +4 +2 +3 +1 +2 +1
  • Skills Athletics +6, Perception +4
  • Gear Breastplate, Javelins (6), Longsword, Shield
  • Senses Passive Perception 14
  • Languages Common
  • CR 4 (XP 1,100; PB +2)

Actions

Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.

Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.