Goblin Minion
Source: D&D 5.2 SRD Monsters
Small Fey (Goblinoid), Chaotic Neutral
- AC 12
- Initiative +2 (12)
- HP 7 (2d6)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 8 | 15 | 10 | 10 | 8 | 8 |
| Modifier | -1 | +2 | +0 | +0 | -1 | -1 |
| Saving Throw | -1 | +2 | +0 | +0 | -1 | -1 |
- Skills Stealth +6
- Gear Daggers (3)
- Senses Darkvision 60 ft.; Passive Perception 9
- Languages Common, Goblin
- CR 1/8 (XP 25; PB +2)
Actions
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.