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D&D 5.2 SRD Monsters

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Goblin Boss

Source: D&D 5.2 SRD Monsters

Small Fey (Goblinoid), Chaotic Neutral

  • AC 17
  • HP 21 (6d6)
  • Speed 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 10 15 10 10 8 10
Modifier +0 +2 +0 +0 -1 +0
Saving Throw +0 +2 +0 +0 -1 +0
  • Skills Stealth +6
  • Gear Chain Shirt, Scimitar, Shield, Shortbow
  • Senses Darkvision 60 ft.; Passive Perception 9
  • Languages Common, Goblin
  • CR 1 (XP 200; PB +2)

Actions

Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.