Goblin Boss
Source: D&D 5.2 SRD Monsters
Small Fey (Goblinoid), Chaotic Neutral
- AC 17
- HP 21 (6d6)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 10 | 15 | 10 | 10 | 8 | 10 |
| Modifier | +0 | +2 | +0 | +0 | -1 | +0 |
| Saving Throw | +0 | +2 | +0 | +0 | -1 | +0 |
- Skills Stealth +6
- Gear Chain Shirt, Scimitar, Shield, Shortbow
- Senses Darkvision 60 ft.; Passive Perception 9
- Languages Common, Goblin
- CR 1 (XP 200; PB +2)
Actions
Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
Reactions
Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.