Gnoll Warrior
Source: D&D 5.2 SRD Monsters
Medium Fiend, Chaotic Evil
- AC 15
- Initiative +1 (11)
- HP 27 (6d8)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 14 | 12 | 11 | 6 | 10 | 7 |
| Modifier | +2 | +1 | +0 | -2 | +0 | -2 |
| Saving Throw | +2 | +1 | +0 | -2 | +0 | -2 |
- Senses Darkvision 60 ft.; Passive Perception 10
- Languages Gnoll
- CR 1/2 (XP 100; PB +2)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.
Bonus Actions
Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.