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D&D 5.2 SRD Monsters

Notebook owner: your5e.

Giant Vulture

Source: D&D 5.2 SRD Monsters

Large Monstrosity, Neutral Evil

  • AC 10
  • Initiative +0 (10)
  • HP 25 (3d10 + 9)
  • Speed 10 ft., Fly 60 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 15 10 16 6 12 7
Modifier +2 +0 +3 -2 +1 -2
Saving Throw +2 +0 +3 -2 +1 -2
  • Skills Perception +3
  • Resistances Necrotic
  • Senses Darkvision 60 ft.; Passive Perception 13
  • Languages Understands Common but can't speak
  • CR 1 (XP 200; PB +2)

Traits

Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.