Giant Vulture
Source: D&D 5.2 SRD Monsters
Large Monstrosity, Neutral Evil
- AC 10
- Initiative +0 (10)
- HP 25 (3d10 + 9)
- Speed 10 ft., Fly 60 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 15 | 10 | 16 | 6 | 12 | 7 |
| Modifier | +2 | +0 | +3 | -2 | +1 | -2 |
| Saving Throw | +2 | +0 | +3 | -2 | +1 | -2 |
- Skills Perception +3
- Resistances Necrotic
- Senses Darkvision 60 ft.; Passive Perception 13
- Languages Understands Common but can't speak
- CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.