Giant Seahorse
Source: D&D 5.2 SRD Monsters
Large Beast, Unaligned
- AC 14
- Initiative +1 (11)
- HP 16 (3d10)
- Speed 5 ft., Swim 40 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 15 | 12 | 11 | 2 | 12 | 5 |
| Modifier | +2 | +1 | +0 | -4 | +1 | -3 |
| Saving Throw | +2 | +1 | +0 | -4 | +1 | -3 |
- Senses Passive Perception 11
- Languages None
- CR 1/2 (XP 100; PB +2)
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.