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D&D 5.2 SRD Monsters

Notebook owner: your5e.

Giant Seahorse

Source: D&D 5.2 SRD Monsters

Large Beast, Unaligned

  • AC 14
  • Initiative +1 (11)
  • HP 16 (3d10)
  • Speed 5 ft., Swim 40 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 15 12 11 2 12 5
Modifier +2 +1 +0 -4 +1 -3
Saving Throw +2 +1 +0 -4 +1 -3

Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus Actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.