Giant Octopus
Source: D&D 5.2 SRD Monsters
Large Beast, Unaligned
- AC 11
- Initiative +1 (11)
- HP 45 (7d10 + 7)
- Speed 10 ft., Swim 60 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 17 | 13 | 13 | 5 | 10 | 4 |
| Modifier | +3 | +1 | +1 | -3 | +0 | -3 |
| Saving Throw | +3 | +1 | +1 | -3 | +0 | -3 |
- Skills Perception +4, Stealth +5
- Senses Darkvision 60 ft.; Passive Perception 14
- Languages None
- CR 1 (XP 200; PB +2)
Traits
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.