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D&D 5.2 SRD Monsters

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Giant Octopus

Source: D&D 5.2 SRD Monsters

Large Beast, Unaligned

  • AC 11
  • Initiative +1 (11)
  • HP 45 (7d10 + 7)
  • Speed 10 ft., Swim 60 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 17 13 13 5 10 4
Modifier +3 +1 +1 -3 +0 -3
Saving Throw +3 +1 +1 -3 +0 -3

Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.