Giant Crocodile
Source: D&D 5.2 SRD Monsters
Huge Beast, Unaligned
- AC 14
- Initiative -1 (9)
- HP 85 (9d12 + 27)
- Speed 30 ft., Swim 50 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 21 | 9 | 17 | 2 | 10 | 7 |
| Modifier | +5 | -1 | +3 | -4 | +0 | -2 |
| Saving Throw | +5 | -1 | +3 | -4 | +0 | -2 |
- Skills Stealth +5
- Senses Passive Perception 10
- Languages None
- CR 5 (XP 1,800; PB +3)
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Multiattack. The crocodile makes one Bite attack and one Tail attack.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can't be targeted by the crocodile's Tail.
Tail. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.