Giant Crab
Source: D&D 5.2 SRD Monsters
Medium Beast, Unaligned
- AC 15
- Initiative +1 (11)
- HP 13 (3d8)
- Speed 30 ft., Swim 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 13 | 13 | 11 | 1 | 9 | 3 |
| Modifier | +1 | +1 | +0 | -5 | -1 | -4 |
| Saving Throw | +1 | +1 | +0 | -5 | -1 | -4 |
- Skills Stealth +3
- Senses Blindsight 30 ft.; Passive Perception 9
- Languages None
- CR 1/8 (XP 25; PB +2)
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.