Ghoul
Source: D&D 5.2 SRD Monsters
Medium Undead, Chaotic Evil
- AC 12
- Initiative +2 (12)
- HP 22 (5d8)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 13 | 15 | 10 | 7 | 10 | 6 |
| Modifier | +1 | +2 | +0 | -2 | +0 | -2 |
| Saving Throw | +1 | +2 | +0 | -2 | +0 | -2 |
- Immunities Poison; Charmed, Exhaustion, Poisoned
- Senses Darkvision 60 ft.; Passive Perception 10
- Languages Common
- CR 1 (XP 200; PB +2)
Actions
Multiattack. The ghoul makes two Bite attacks.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.