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D&D 5.2 SRD Monsters

Notebook owner: your5e.

Ghast

Source: D&D 5.2 SRD Monsters

Medium Undead, Chaotic Evil

  • AC 13
  • Initiative +3 (13)
  • HP 36 (8d8)
  • Speed 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 16 17 10 11 10 8
Modifier +3 +3 +0 +0 +0 -1
Saving Throw +3 +3 +0 +0 +2 -1

Traits

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.