Ghast
Source: D&D 5.2 SRD Monsters
Medium Undead, Chaotic Evil
- AC 13
- Initiative +3 (13)
- HP 36 (8d8)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 16 | 17 | 10 | 11 | 10 | 8 |
| Modifier | +3 | +3 | +0 | +0 | +0 | -1 |
| Saving Throw | +3 | +3 | +0 | +0 | +2 | -1 |
- Resistances Necrotic
- Immunities Poison; Charmed, Exhaustion, Poisoned
- Senses Darkvision 60 ft.; Passive Perception 10
- Languages Common
- CR 2 (XP 450; PB +2)
Traits
Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.