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D&D 5.2 SRD Monsters

Notebook owner: your5e.

Frost Giant

Source: D&D 5.2 SRD Monsters

Huge Giant, Neutral Evil

  • AC 15
  • Initiative +2 (12)
  • HP 149 (13d12 + 65)
  • Speed 40 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 23 9 21 9 10 12
Modifier +6 -1 +5 -1 +0 +1
Saving Throw +6 -1 +8 -1 +3 +4
  • Skills Athletics +9, Perception +3
  • Immunities Cold
  • Senses Passive Perception 13
  • Languages Giant
  • CR 8 (XP 3,900; PB +3)

Actions

Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.

Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.

Great Bow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target's Speed decreases by 10 feet until the end of its next turn.

Bonus Actions

War Cry (Recharge 5-6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant's next turn.