Frost Giant
Source: D&D 5.2 SRD Monsters
Huge Giant, Neutral Evil
- AC 15
- Initiative +2 (12)
- HP 149 (13d12 + 65)
- Speed 40 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 23 | 9 | 21 | 9 | 10 | 12 |
| Modifier | +6 | -1 | +5 | -1 | +0 | +1 |
| Saving Throw | +6 | -1 | +8 | -1 | +3 | +4 |
- Skills Athletics +9, Perception +3
- Immunities Cold
- Senses Passive Perception 13
- Languages Giant
- CR 8 (XP 3,900; PB +3)
Actions
Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.
Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target's Speed decreases by 10 feet until the end of its next turn.
Bonus Actions
War Cry (Recharge 5-6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant's next turn.