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D&D 5.2 SRD Monsters

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Fire Elemental

Source: D&D 5.2 SRD Monsters

Large Elemental, Neutral

  • AC 13
  • Initiative +3 (13)
  • HP 93 (11d10 + 33)
  • Speed 50 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 10 17 16 6 10 7
Modifier +0 +3 +3 -2 +0 -2
Saving Throw +0 +3 +3 -2 +0 -2

Traits

Fire Aura. At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.

Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.

Illumination. The elemental sheds Bright Light in a 30 foot radius and Dim Light for an additional 30 feet.

Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

Actions

Multiattack. The elemental makes two Burn attacks.

Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.