Elephant
Source: D&D 5.2 SRD Monsters
Huge Beast, Unaligned
- AC 12
- Initiative -1 (9)
- HP 76 (8d12 + 24)
- Speed 40 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 22 | 9 | 17 | 3 | 11 | 6 |
| Modifier | +6 | -1 | +3 | -4 | +0 | -2 |
| Saving Throw | +6 | -1 | +3 | -4 | +0 | -2 |
- Senses Passive Perception 10
- Languages None
- CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The elephant makes two Gore attacks.
Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.