Dust Mephit
Source: D&D 5.2 SRD Monsters
Small Elemental, Neutral Evil
- AC 12
- Initiative +2 (12)
- HP 17 (5d6)
- Speed 30 ft., Fly 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 5 | 14 | 10 | 9 | 11 | 10 |
| Modifier | -3 | +2 | +0 | -1 | +0 | +0 |
| Saving Throw | -3 | +2 | +0 | -1 | +0 | +0 |
- Skills Perception +2, Stealth +4
- Vulnerabilities Fire
- Immunities Poison; Exhaustion, Poisoned
- Senses Darkvision 60 ft.; Passive Perception 12
- Languages Primordial (Auran, Terran)
- CR 1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.
Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).