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D&D 5.2 SRD Monsters

Notebook owner: your5e.

Dust Mephit

Source: D&D 5.2 SRD Monsters

Small Elemental, Neutral Evil

  • AC 12
  • Initiative +2 (12)
  • HP 17 (5d6)
  • Speed 30 ft., Fly 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 5 14 10 9 11 10
Modifier -3 +2 +0 -1 +0 +0
Saving Throw -3 +2 +0 -1 +0 +0

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.

Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).