Druid
Source: D&D 5.2 SRD Monsters
Medium or Small Humanoid (Druid), Neutral
- AC 13
- Initiative +1 (11)
- HP 44 (8d8 + 8)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 10 | 12 | 13 | 12 | 16 | 11 |
| Modifier | +0 | +1 | +1 | +1 | +3 | +0 |
| Saving Throw | +0 | +1 | +1 | +1 | +3 | +0 |
- Skills Medicine +5, Nature +3, Perception +5
- Gear Studded Leather Armor
- Senses Passive Perception 15
- Languages Common, Druidic, Sylvan
- CR 2 (XP 450; PB +2)
Actions
Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.
Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.
Verdant Wisp. Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.
Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
- At Will: Druidcraft, Speak with Animals
- 2/Day Each: Entangle, Thunderwave
- 1/Day Each: Animal Messenger, Longstrider, Moonbeam