Dire Wolf
Source: D&D 5.2 SRD Monsters
Large Beast, Unaligned
- AC 14
- Initiative +2 (12)
- HP 22 (3d10 + 6)
- Speed 50 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 17 | 15 | 15 | 3 | 12 | 7 |
| Modifier | +3 | +2 | +2 | -4 | +1 | -2 |
| Saving Throw | +3 | +2 | +2 | -4 | +1 | -2 |
- Skills Perception +5, Stealth +4
- Senses Darkvision 60 ft.; Passive Perception 15
- Languages None
- CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.