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D&D 5.2 SRD Monsters

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Deva

Source: D&D 5.2 SRD Monsters

Medium Celestial (Angel), Lawful Good

  • AC 17
  • Initiative +4 (14)
  • HP 229 (27d8 + 108)
  • Speed 30 ft., Fly 90 ft. (hover)
Str. Dex. Con. Int. Wis. Cha.
Score 18 18 18 17 20 20
Modifier +4 +4 +4 +3 +5 +5
Saving Throw +4 +4 +4 +3 +9 +9

Traits

Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two Holy Mace attacks.

Holy Mace. Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.

Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

Bonus Actions

Divine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.