Death Dog
Source: D&D 5.2 SRD Monsters
Medium Monstrosity, Neutral Evil
- AC 12
- Initiative +2 (12)
- HP 39 (6d8 + 12)
- Speed 40 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 15 | 14 | 14 | 3 | 13 | 6 |
| Modifier | +2 | +2 | +2 | -4 | +1 | -2 |
| Saving Throw | +2 | +2 | +2 | -4 | +1 | -2 |
- Skills Perception +5, Stealth +4
- Immunities Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
- Senses Darkvision 120 ft.; Passive Perception 15
- Languages None
- CR 1 (XP 200; PB +2)
Actions
Multiattack. The death dog makes two Bite attacks.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).