Cultist Fanatic
Source: D&D 5.2 SRD Monsters
Medium or Small Humanoid, Neutral
- AC 13
- Initiative +2 (12)
- HP 44 (8d8 + 8)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 11 | 14 | 12 | 10 | 14 | 13 |
| Modifier | +0 | +2 | +1 | +0 | +2 | +1 |
| Saving Throw | +0 | +2 | +1 | +0 | +4 | +1 |
- Skills Deception +3, Persuasion +3, Religion +2
- Gear Holy Symbol, Leather Armor
- Senses Passive Perception 12
- Languages Common
- CR 2 (XP 450; PB +2)
Actions
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
- At Will: Light, Thaumaturgy
- 2/Day: Command
- 1/Day: Hold Person
Bonus Actions
Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.