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D&D 5.2 SRD Monsters

Notebook owner: your5e.

Cultist Fanatic

Source: D&D 5.2 SRD Monsters

Medium or Small Humanoid, Neutral

  • AC 13
  • Initiative +2 (12)
  • HP 44 (8d8 + 8)
  • Speed 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 11 14 12 10 14 13
Modifier +0 +2 +1 +0 +2 +1
Saving Throw +0 +2 +1 +0 +4 +1
  • Skills Deception +3, Persuasion +3, Religion +2
  • Gear Holy Symbol, Leather Armor
  • Senses Passive Perception 12
  • Languages Common
  • CR 2 (XP 450; PB +2)

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.