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D&D 5.2 SRD Monsters

Notebook owner: your5e.

Couatl

Source: D&D 5.2 SRD Monsters

Medium Celestial, Lawful Good

  • AC 19
  • Initiative +5 (15)
  • HP 60 (8d8 + 24)
  • Speed 30 ft., Fly 90 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 16 20 17 18 20 18
Modifier +3 +5 +3 +4 +5 +4
Saving Throw +3 +5 +5 +4 +7 +4
  • Resistances Bludgeoning, Piercing, Slashing
  • Immunities Psychic, Radiant
  • Senses Truesight 120 ft.; Passive Perception 15
  • Languages All; telepathy 120 ft.
  • CR 4 (XP 1,100; PB +2)

Traits

Shielded Mind. The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.

Actions

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl's next turn.

Constrict. Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5 feet. Failure: 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.

Spellcasting. The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):

Bonus Actions

Divine Aid (2/Day). The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.