Commoner
Source: D&D 5.2 SRD Monsters
Medium or Small Humanoid, Neutral
- AC 10
- Initiative +0 (10)
- HP 4 (1d8)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 10 | 10 | 10 | 10 | 10 | 10 |
| Modifier | +0 | +0 | +0 | +0 | +0 | +0 |
| Saving Throw | +0 | +0 | +0 | +0 | +0 | +0 |
- Gear Club
- Senses Passive Perception 10
- Languages Common
- CR 0 (XP 10; PB +2)
Traits
Training. The commoner has proficiency in one skill of the GM's choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.