Chimera
Source: D&D 5.2 SRD Monsters
Large Monstrosity, Chaotic Evil
- AC 14
- Initiative +0 (10)
- HP 114 (12d10 + 48)
- Speed 30 ft., Fly 60 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 19 | 11 | 19 | 3 | 14 | 10 |
| Modifier | +4 | +0 | +4 | -4 | +2 | +0 |
| Saving Throw | +4 | +0 | +4 | -4 | +2 | +0 |
- Skills Perception +8
- Senses Darkvision 60 ft.; Passive Perception 18
- Languages Understands Draconic but can't speak
- CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage.
Ram. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Fire Breath (Recharge 5-6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.