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D&D 5.2 SRD Monsters

Notebook owner: your5e.

Centaur Trooper

Source: D&D 5.2 SRD Monsters

Large Fey, Neutral Good

  • AC 16
  • Initiative +2 (12)
  • HP 45 (6d10 + 12)
  • Speed 50 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 18 14 14 9 13 11
Modifier +4 +2 +2 -1 +1 +0
Saving Throw +4 +2 +2 -1 +1 +0
  • Skills Athletics +6, Perception +3
  • Gear Breastplate, Longbow, Pike
  • Senses Passive Perception 13
  • Languages Elvish, Sylvan
  • CR 2 (XP 450; PB +2)

Actions

Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.

Pike. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Bonus Actions

Trampling Charge (Recharge 5-6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.