Blood Hawk
Source: D&D 5.2 SRD Monsters
Small Beast, Unaligned
- AC 12
- Initiative +2 (12)
- HP 7 (2d6)
- Speed 10 ft., Fly 60 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 6 | 14 | 10 | 3 | 14 | 5 |
| Modifier | -2 | +2 | +0 | -4 | +2 | -3 |
| Saving Throw | -2 | +2 | +0 | -4 | +2 | -3 |
- Skills Perception +6
- Senses Passive Perception 16
- Languages None
- CR 1/8 (XP 25; PB +2)
Traits
Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.