Bandit Captain
Source: D&D 5.2 SRD Monsters
Medium or Small Humanoid, Neutral
- AC 15
- Initiative +3 (13)
- HP 52 (8d8 + 16)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 15 | 16 | 14 | 14 | 11 | 14 |
| Modifier | +2 | +3 | +2 | +2 | +0 | +2 |
| Saving Throw | +4 | +5 | +2 | +2 | +2 | +2 |
- Skills Athletics +4, Deception +4
- Gear Pistol, Scimitar, Studded Leather Armor
- Senses Passive Perception 10
- Languages Common, Thieves' Cant
- CR 2 (XP 450; PB +2)
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.