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D&D 5.2 SRD Monsters

Notebook owner: your5e.

Bandit Captain

Source: D&D 5.2 SRD Monsters

Medium or Small Humanoid, Neutral

  • AC 15
  • Initiative +3 (13)
  • HP 52 (8d8 + 16)
  • Speed 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 15 16 14 14 11 14
Modifier +2 +3 +2 +2 +0 +2
Saving Throw +4 +5 +2 +2 +2 +2
  • Skills Athletics +4, Deception +4
  • Gear Pistol, Scimitar, Studded Leather Armor
  • Senses Passive Perception 10
  • Languages Common, Thieves' Cant
  • CR 2 (XP 450; PB +2)

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.