Azer Sentinel
Source: D&D 5.2 SRD Monsters
Medium Elemental, Lawful Neutral
- AC 17
- Initiative +1 (11)
- HP 39 (6d8 + 12)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 17 | 12 | 15 | 12 | 13 | 10 |
| Modifier | +3 | +1 | +2 | +1 | +1 | +0 |
| Saving Throw | +3 | +1 | +4 | +1 | +1 | +0 |
- Immunities Fire, Poison; Poisoned
- Senses Passive Perception 11
- Languages Primordial (Ignan)
- CR 2 (XP 450; PB +2)
Traits
Fire Aura. At the end of each of the azer's turns, each creature of the azer's choice in a 5-foot Emanation originating from the azer takes 5 (1d10) Fire damage unless the azer has the Incapacitated condition.
Illumination. The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Burning Hammer. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 3 (1d6) Fire damage.