your5e.com

D&D 5.2 SRD Monsters

Notebook owner: your5e.

Archmage

Source: D&D 5.2 SRD Monsters

Medium or Small Humanoid (Wizard), Neutral

  • AC 17
  • Initiative +7 (17)
  • HP 170 (31d8 + 31)
  • Speed 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 10 14 12 20 15 16
Modifier +0 +2 +1 +5 +2 +3
Saving Throw +0 +2 +1 +9 +6 +3
  • Skills Arcana +13, History +9, Perception +6
  • Immunities Psychic; Charmed (with Mind Blank)
  • Gear Wand
  • Senses Passive Perception 16
  • Languages Common plus five other languages
  • CR 12 (XP 8,000; PB +4)

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The archmage makes four Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.