Air Elemental
Source: D&D 5.2 SRD Monsters
Large Elemental, Neutral
- AC 15
- Initiative +5 (15)
- HP 90 (12d10 + 24)
- Speed 10 ft., Fly 90 ft. (hover)
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 14 | 20 | 14 | 6 | 10 | 6 |
| Modifier | +2 | +5 | +2 | -2 | +0 | -2 |
| Saving Throw | +2 | +5 | +2 | -2 | +0 | -2 |
- Resistances Bludgeoning, Lightning, Piercing, Slashing
- Immunities Poison, Thunder; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Senses Darkvision 60 ft.; Passive Perception 10
- Languages Primordial (Auran)
- CR 5 (XP 1,800; PB +3)
Traits
Air Form. The elemental can enter a creature's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Multiattack. The elemental makes two Thunderous Slam attacks.
Thunderous Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage.
Whirlwind (Recharge 4-6). Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental's space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.