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D&D 5.2 SRD Magic Items

Notebook owner: your5e.

Ammunition of Slaying

Source: D&D 5.2 SRD Magic Items

Weapon (Any Ammunition), Very Rare

This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.

After dealing its extra damage to a creature, the ammunition becomes nonmagical.

1d100 Creature Type
01-10 Aberrations
11-15 Beasts
16-20 Celestials
21-25 Constructs
26-35 Dragons
36-45 Elementals
46-50 Humanoids
51-60 Fey
61-70 Fiends
71-75 Giants
76-80 Monstrosities
81-85 Oozes
86-90 Plants
91-00 Undead